Affiliate Faculty / Research Fellows / Mentors
Nandini Ranganathan, Ph.D.
Founder and Executive Director of Make+Think+Code
Nandini Ranganathan, Ph.D.
Nandini Ranganathan is the founder and Executive Director of Make+Think+Code.
She has a PhD in Mathematics from the University of Michigan, as well as a A.B. from Wellesley College. At PNCA, she has developed and taught innovative and interdisciplinary curriculum in mathematics, physics, research methods, and computer science to artists and designers. She is a co-organizer of the Hive Cascadia Learning Network, working to incorporate art, technology, and making into STEM education and is deeply passionate about increasing diversity in technology and in expanding access to STEAM education for a wider audience.
She has designed and facilitated technology-focused collaborative hackathons, brainstorming and problem-solving sessions. Her research and teaching have focussed on questions in abstract mathematics, cryptography, artificial intelligence, steam pedagogy, and the potential, implications, applications, and consequences of technology.
She always feels a tinge of confusion and sadness as she declares "I am not a robot" while filling out forms online.
Myles de Bastion
Myles de Bastion
Myles de Bastion is a British-American User Interaction & Product Designer, Artistic Director, Musician and Creative-altruist who develops technology and art installations that enables sound to be experienced as light and vibration. Myles, was born profoundly deaf to hearing parents in Vermont and was raised and schooled in England (UK) graduating with a Bachelor's Degree in computer animation.
In 2012 Myles moved to Portland OR and founded CymaSpace, a non-profit that facilitates arts & cultural events that are inclusive of the Deaf & Hard-of-Hearing, where Myles further develops his technological artistic works that translate sound into visual mediums. In 2015 Myles took his concepts into the commercial sector and founded Audiolux Devices, a technology company that now produces professional products featuring the synergy of light and sound.
Myles’ work has appeared in the Oregon Museum of Science & Industry, Portland Art Museum and on the Jimmy Kimmel Live! Show. He has built large scale installations for music festivals and Grammy-award winning jazz artist Esperanza Spalding.
Myles continues to live in Portland with his partner Kimberly and CODA daughter Zebra
Rob graduated 1983 from California Institute of the Arts, BFA in Character Animation, and has worked in hand-drawn, cg, stop motion and interactive venues in the US, UK and Canada.
He's been a developer, artist, animator, director, and supervisor on shorts, feature films, television, ride films and games. Rob has designed, modeled, rigged, animated, developed code and pipelines and directed for Disney Feature Animation, Laika Entertainment, Double Negative Visual Effects, among other companies. Starting Disney's Florida studio as their solo computer animaton artist, he worked over 15 years to build crews for films from Beauty and the Beast to Brother Bear, supervising crews on shorts and features, developing Disney's first cg boot camp, and eventually training the studio's entire 2D crew in 3D animation before it shut in 2004.
He's worked at Laika developing pipeline and creating face libraries and visual efx for Coraline and ParaNorman, created and edited motion capture data for John Carter of Mars at Double Negative, and has worked on as animation director at SuperGenius Studio for nearly five years
Rob has also evolved coursework and taught special animation topics at local colleges. He's frequently involved with job shadowing and presentation for local high schools, and is currently chapter President of ASIFA Portland, an international organization supporting all forms of (primarily local) animation.
Sara Bernstein, Ph.D
Sara Bernstein, Ph.D
Sara has been writing about and teaching media, cultural and fashion studies for over a decade. She’s served as a contributor and reviews editor for the Fashion, Style and Popular Culture Journal, contributed to Critical Studies in Fashion and Beauty and published essays on subjects ranging from fashion in the work of Charlotte Bronte, to feminist pedagogy, to paranormal teens in TV and film. She is the editor and co-founder of Dismantle: Fashion, Popular Culture, Social Change
Reid Blomquist is a creative technologist living in Portland, Oregon. Attracted to pretty much anything shiny, new, and electronic - Reid spends his time exploring new and exciting ways to leverage technology. Fortunate to have been exposed to computers and programming from a young age, his professional experience spans from full-stack web development to building immersive VR and AR experiences with Unity3d.
Reese Bowes, M.F.A
User Experience Researcher, Interaction Designer, Industrial Designer
Reese Bowes, M.F.A
A native of South Africa, Reese is currently a user experience researcher, interaction designer, and industrial designer for Intel Labs in Oregon. He explores the interactions between human beings, digital devices, and interfaces across multiple disciplines – visual art, music, design, and software. Wearables and virtual reality are his current focus. As an artist, his personal work aims to uncover the multiple realities that exist with the use of the digital interface. Those distortions of perception, of usage, of communication, and the possible misperceptions that occur when the digital and man-made interface is used as a device that creates content - an artistic image, a piece of literature, a design. Reese is interested in employing the digital interface as a medium of expression in order to define new visual realities and interactive, collaborative experiences.
Reese is a musician and performer as well, and you can find his work at
Interactive Experience Developer
Surya Buchwald is a creative developer of shiny interactive experiences. Under the moniker Momo The Monster, he toured as the VJ for Deadmau5, The Glitch Mob and Wolfgang Gartner. He is now the Director of Innovation for Helios Interactive, guiding and building immersive experiences for live events.
Ingrid Diran, Ph.D
Ingrid Diran, Ph.D
Ingrid Diran's work traces the intersections of African American literature, critical theory, and biopolitics. She is currently completing a book titled Mutinous Muteness: Radicalizing Illegibility in Twentieth-Century African American Literature. She received her Ph.D. in English from Cornell University and her M.Phil in Modern Languages from Oxford University.
Jesse England, M.F.A
Jesse England, M.F.A
Jesse England (b. 1982, Oregon, USA) is an interdisciplinary artist and post-secondary educator. His output comprises a variety of gadgets, books, drawings, videos and assorted ephemera which comment on the changing landscape of contemporary media generation and consumption. Since 2004 he has exhibited his works across the USA, Europe, and Australia.
Douglas Hanes, Ph.D
Douglas Hanes, Ph.D
Dr. Hanes teaches biostatistics and research methodology at the National University of Natural Medicine and is the research biostatistician at the Helfgott Research Institute.
Before joining NUNM, he spent three years as an Assistant Professor of mathematics at the University of Minnesota in Minneapolis, then six years as Research Associate at the Legacy Clinical Research and Technology Center in Portland, Oregon, where he worked on studies addressing the vestibular system, balance, and mobility. He completed a Ph.D. in mathematics at the University of Michigan.
Dr. Hanes has worked with clinical trial data as well as survey and population data; he is especially interested in the "meta" questions of data analysis: what is the right way to gather data and use it to answer questions, and just how much faith can one put in the results?
I am a Portland-based entrepreneur, technologist, startup mentor, and instructor. I currently serves at Intel Corporation as an IoT Innovation Manager, pathfinding new applications for Intel IoT modules such as Edison, Curie, and Quark D1000. Outside of work, I organize the Portland 3D Printing Lab Meetup, 3D print prosthetic hands for kids via the eNABLE community, teach innovation and entrepreneurship to high school students through TYE Oregon, and actively mentor early stage startups. I was lead organizer of Portland Startup Weekend and remains active as a facilitator and community organizer.
Educator, Tinkerer, Technologist
Michael is a progressive Maker Educator, STEAM curriculum integrator and designer, and an educational technologist with a background in art, film, music and technology. He has a Masters in Teaching from Concordia University, and a K-12 teaching license in Art and English Language Arts.
Michael’s work in schools, summer camps, universities and professional development workshops for educators supports creative confidence, curiosity, and wonder. Beyond preparing students for STEAM based futures - he believes every student has the right to the support and resources that will prepare them for any future they imagine.
Dylan McNamee, Ph.D
Dylan McNamee, Ph.D
I am a computer enthusiast who enjoys working on both sides of the Hardware/Software boundary. Since moving to Portland in 1996, I have taught computer science at the graduate-level (at the Oregon Graduate Institute), undergraduates (at Reed College), and high school students (at Madison High School). I co-founded two startup companies in the early 2000’s, then joined Galois, Inc., a local research company that is focused on making it easier to develop trustworthy software. Since retiring from Galois last year, I’ve been focused on pursuing my passion, which is to kindle a sense of wonder and possibility around computer science and mathematics.
I am currently writing a Creative Commons-licensed book about Cryptography, Math and Programming.
Scott Murray, M.F.A.
Scott Murray, M.F.A.
Designer, Creative Coder, Data Artist
Scott Murray is a designer, creative coder, and artist who writes software to create data visualizations and other interactive phenomena.
His work incorporates elements of interaction design, systems design, and generative art. Scott is in the Learning Group at O’Reilly Media, authored the O’Reilly title Interactive Data Visualization for the Web, and has presented two video courses on D3. Scott is also affiliated with the Visualization and Graphics Lab at the University of San Francisco, where he has taught data visualization and interaction design.
He is a Senior Developer for Processing and teaches workshops on creative coding. Scott earned an A.B. from Vassar College and an M.F.A. from the Dynamic Media Institute at the Massachusetts College of Art and Design.
His work can be seen at alignedleft.com.
Creative Technologist, Interaction Designer, Educator
Salvador Orara is currently a Lead Feature Owner at Jaguar Land Rover / OSTC in Portland, Oregon where he develops future-facing concepts within the landscape of mobility. Salvador is also a Board Member at the AIGA Portland chapter. Before moving to Portland, Salvador served as an Assistant Professor of Interaction Design, and Humanities & Sciences at ArtCenter College of Design, Pasadena. He was also an Assistant Professor of Graphic Design at Woodbury University, Burbank. Salvador’s multi-disciplinary background encompasses a wide-range of work rooted in graphic design and expands to speculative work residing between culture, technology, and environmental change. His research explores and employs post-cognitive frameworks to develop low fidelity instantiations of potential futures with digital objects and ecosystems. Salvador holds a BFA in Graphic Design from The University of the Arts Philadelphia, and a MFA from Media Design Practices at ArtCenter College of Design.
Gabe Paez is the Founder and CEO of WILD, a software company building a virtual reality based suite of tools for designers to create, share, and collaborate on their life-scale designs. Gabe has been a Technical Director and coder for 15 years. He specializes in creating immersive digitally augmented spaces. He is proud to have worked with a diverse roster of agencies and clients including Adidas, Verizon, Google, Nike, and Samsung. Gabe is an avid problem solver and finds great joy in bringing big ideas to life.
Trained in Architecture, Andy Powell pursues this calling on the open fringes of contemporary professional practice. Since the initiation of his design/build practice in 2003 and the founding of the design lab and fabrication house called Superfab ten years later, his work has sought the cultivation of a new model for shaping the built environment: one that fundamentally bridges the gaps that separate Architecture from Building, Design from Fabrication, and Development from our common Culture.
Ben Purdy is a creative technologist focusing on the application of software and hardware for use in interactive installation. His career began with a decade of corporate software development at McAfee. Later he transitioned to the creative industry, first as a freelancer and eventually as a Technical Director at Instrument, a digital creative agency in Portland. Presently he works at Glowbox, the interactive technology studio he founded in 2014. Ben is a lifelong advocate of creative curiosity and technical exploration.
Jeremy Rotsztain, M.P.S
Jeremy Rotsztain, M.P.S
Jeremy Rotsztain (b. 1977 in Toronto, Canada) is an artist and software programmer working with computer graphics to explore new modes of abstraction—across video installations, virtual reality worlds, mobile phone applications, and digital prints. Jeremy holds a Master's degree from the Interactive Telecommunications Program at New York University. His work has been exhibited throughout the United States and internationally, including the Cooper-Hewitt Smithsonian Design Museum, San Jose Institute of Contemporary Art, Yerba Buena Center for the Arts, New York Hall of Science, Grimmuseum, Festival Nouveau Cinéma de Montréal, and New Forms Festival. As a senior technologist, Jeremy creates interactive experiences for Second Story Studios in Portland, OR.
Howard Silverman teaches applied systems thinking in the Collaborative Design program at Pacific Northwest College of Art and in the Interactive Telecommunications Program at New York University. For many years, he was senior writer and analyst with Ecotrust, a Portland, Oregon-based NGO, working on food, fisheries, forestry, urban ecosystem services, and other initiatives.
He is a partner at Pattern Labs, writes at Solving for Pattern, and serves on the boards of Mercy Corps Northwest and Recode.
Sue Slagle (stage name SUE-C) is a video and light artist currently living and working in Portland, OR.
For the past 16 years she has created handmade videos and live media performances, traveling extensively in Europe and the USA. Her works challenge the norms of photography, video, and technology by blending them all into an organic and improvisational live performance setting. Employing a variety of digital tools to create an experimental animation "instrument," she synthesizes cinema from photographs, drawings, watercolors, hand-made papers, fabrics and miniature lighting effects.
In addition to solo performances, installations and recorded works she has collaborated with musicians such as Morton Subotnick, Luc Ferrari, Laetitia Sonami, Antye Greie (AGF), Golan Levin, Joshua Kit Clayton, Wobbly and Vladislav Delay at a variety of national and international venues including the SFMoMA, Yerba Buena Center for the Arts, San Francisco International Film Festival, REDCAT (Los Angeles), EMPAC (Rensselaer, NY), Ars Electronica (Linz), MUTEK (Montreal), SONAR (Barcelona), the MonkeyTown (NYC), and Activating the Medium (San Francisco).
Her solo performances combine live imagery with a live soundtrack using her own voice, small sound effects devices and assorted electronic instruments.
Shawn Trail is a Research Fellow and Affiliate Faculty member of Make+Think+Code at PNCA. As an Interdisciplinary PhD Candidate (ABD '18) in Computer Science and Music from the University of Victoria, BC, Trail holds a Master of Music degree in Studio Composition from SUNY Purchase College Conservatory of Music; and a dual Bachelor of Arts in Music Technology/Percussion Performance from Bellarmine University in Louisville, Ky.
He has performed and published his research on musical human-computer interfaces, sound synthesis and robotics at NIME, ICMC, SMC, and IEEE. As a Fulbright Fellow with Medialogy at Aalborg University in the School of Information and Communication Technology in Copenhagen, Denmark Trail focused on Sonic Interaction Design and Sound and Music Computing. Trail has been a composer-in-residence with LEMUR (League of Electronic Musical Robots) in Brooklyn, NY; and twice artist-in-residence at STEIM Studio for Electro-Instrumental Music) in Amsterdam, NL. Trail has worked with robotic music pioneers Eric Singer, Trimpin, Karmetik and EMMI (Expressive Machines Musical Instruments ). In 2010 Trail served as Interface and Robotics Technician for 20 time Grammy recipient Pat Metheny’s Orchestrion Tour and HD/3D Documentary.
As a performer and producer Trail has toured Europe and North America performing on stages such as Lincoln Center and Webster Hall in NYC. Trail has conducted research in traditional percussion and Afropop music in Ghana, West Africa as a visiting researcher at the International Center for African Music and Dance at the University of Ghana. Trail's work has been featured in the NY Times, Songlines Magazine, the Academy Award nominated film Favela Rising and he has collaborated with multi-platinum record producers Peter Dennenberg and Andrew Schepps on recording and synthesis design projects.
Shannon Willis, M.F.A
Shannon Willis, M.F.A
Shannon Willis is a multi-disciplinary artist residing in Portland Oregon. From very early on, her artistic family fostered her visual imagination by immersing her in a creative environment. Her work continues to evolve and push boundaries between traditional art media and emerging technologies. Shannon has a Bachelors of Fine Art in Sculpture from the Pacific Northwest College of Art and a Masters of Fine Art from the University of California Santa Barbara. She shows her expansive multi-media installations and artwork internationally, recently exhibiting a video installation during International Digital Arts Week in Paris France.
Shannon's work explores the exchange between philosophy, quantum physics, spirituality, and emotions. Video, tactile sculptural objects, projection, and viewer interaction become the tangible results of those converging ideas. The art work becomes an event. She creates the objects and the script, providing spaces for the viewers to become engaged, entertained and entangled in the phenomena of being alive.
Research Software Developer, Creative Coder
Libbey White is a software developer at the Knight Cancer Institute in Portland, OR. After working in two neuroscience labs, she earned an MFA in Science & Natural History Filmmaking, and later made software for museum exhibits. Currently her work involves visualizing genomic data.
Thomas Wester works as an independent creative and technical director. Over the last 15 years he has blended digital and physical to create meaningful interactive experiences. His ever curious, ever inquisitive nature results in a wide and deep knowledge of both the creative and technical process with regards to producing for the interactive medium. He has worked with The Royal Shakespeare Company, The National Archives, Library of Congress, Hermès, Coca Cola, Target, MoMA, MFA Boston and exhibited at Tribeca and Sundance Film Festival.
Craig Winslow is an experiential designer with a passion for blending the physical and digital. After getting a BS in graphic design and 3D art, he fused his skillsets together working on an industrial design team at JDK Design. Craig left to work independently and has spent the past several years building his own studio and creating interactive work for clients, and taught design adjunct at Champlain College in Vermont. For the past year as Adobe Creative Resident, he's brought to life his most recent project, Light Capsules, reviving dozens of fading ads & local history across the United States, Canada, and UK. Most recently, he's working on a new permanent audiovisual installation work at The Neon Museum launching later this year. Craig’s work has been featured in FastCo Design, Gizmodo, The Great Discontent, and more.
You can explore more of his work at @craigwinslow and craigwinslow.com
Ryan Woodring is a teaching artist, compositor, and arts organizer. He currently teaches workshops on visual effects and animation at Open Signal. He is the founding director of Prequel Artist Program and past programmer of the artist talk series Future Forum at the Hollywood Theatre. Woodring moved to Portland in 2013 to work as a vfx artist at the experimental stop-motion company Laika and uses this skillset in digital manipulation to appropriate mass media and forge conversations within the collapsing borders of digital and physical memory. Woodring has shown extensively in solo and group exhibitions in the Pacific NW and Pittsburgh, including a group exhibition on Iconoclasm at the Cooley Gallery in 2017 and a solo exhibition in the 2016 Portland Biennial. Woodring has murals on display in Carnegie Mellon's Qatar Room and the University of Pittsburgh's Turkish Room in the Cathedral of Learning. Originally from Doylestown, PA, Woodring holds a BFA in Fine Arts (Electronic and Time Based) and a BA in French and Francophone Studies from Carnegie Mellon (2010).
DANIEL S. MEYERS
Founding Principal, plus & greater than
Daniel Meyers is an architect working at the unexplored edges of the profession. He is a passionate 21st century placemaker, intent on interweaving cultural and physical contexts to create places of lasting symbolic significance, and deep utility, for people. In addition to architectural practice, Daniel has served as a Creative Director in exhibition design, digital design, and marketing agencies, an experience that positions him to better understand the cultural context of built work and to better appreciate and address the dynamic nature of communities that buildings are meant to serve. Daniel has lead interdisciplinary teams to create groundbreaking projects for leading cultural, commercial, and private clients across the world. He teaches and lectures on architecture and experience design in the US and Europe, and has published widely on topics related to his practice. Daniel is an honorably discharged veteran of the United States Navy.
M.Arch from the School of Architecture and Allied Arts at the University of Oregon
BA in English Literature from Reed College
Daniel is a Registered Architect in the state of Oregon
Founding Principal, plus & greater than
Traci Sym is an award-winning experience designer and Creative Director. She began her academic and professional career in the performing arts, where her theater experience shaped the foundation of her design practice. Traci’s approach centers on exploring the emotion and intent of design- examining the perspectives, experiences, arcs, and interactions of audiences to enable designed environments and systems that feel both a yet provocative.
Prior to founding +&>, she lead the experience design and media practice at Skylab Architecture and served as the Experience Design Director at Second Story Interactive Studios. She has directed the development of significant permanent exhibitions at major institutions in North America including the Natural History Museum at LA County and the Denver Botanic Garden. She has designed large-scale interactive projects for various global brands and institutions and spent more than five years designing exhibitions and installations at the United States Holocaust Memorial Museum in Washington, DC.
BA in Theater and Literature from UNCW
Royal Academy of Dramatic Art, London, UK
Traci is a member of SEGD, AAM, MCN and IXDA
John Brown is a technical problem solver with a creative slant. His work mainly centers around mashups of technology, either with an artistic output or testing the viability of two disparate systems working together. He is a Technical Director at Instrument, leading new business relationships and prototyping innovation. Ask him about his homemade sodas.
Matthew Rhoades is one of the most accomplished and respected design minds in the Pacific Northwest- he a veteran of several global design studios and former Nike Global Creative Director. Currently, Matthew is the Founder / Chief Creative at MatteLab, a global design, strategy, and product accelerator located in Beaverton, Oregon.
Matthew’s award-winning career encompasses more than two decades, 40+ patents, 6 world records, and multiple global design awards. Achievement highlights include an IDEA Gold Metal, a Newsweek “Product of the Year,” and designing the Trek Y-Bike, named “Third most influential mountain bike of all time.” In addition to his work as an industrial designer, he holds an MBA in Entrepreneurial Management and New Product Development and has spent over 18 years as an adjunct professor, faculty member and speaker.
His experience transcends traditional industrial design products, encompassing digital (UI/UX), brand strategy, cutting-edge innovation, new business strategy, and overall design excellence.
Meenakshi Rao, Ph.D.
I am fascinated by cities – I am intrigued by how people shape cities and are in turn shaped by them. I am interested in learning how we perceive a city with our senses. What is the smellscape of a city? What is a city’s soundtrack? How can we capture the diurnal and other rhythms of a city? Come join me in leveraging our senses, emerging sensor technologies, and machine learning to explore, monitor, measure, map, visualize, analyze – to understand our cities.
Geometer. Steampunk. Teacher.
A fascination with geometry has led me to (among other places) computing: photorealism, graphics programming for CAD, calculating DNA bends, a foot scanner, making woven Penrose tilings. And to sculpture: lacy mathematical glass sculptures shown in galleries and a couple of museums. And to video: the animated short "Gnatural Wonders" shown (in 3D with the red-blue glasses) at local and national film festivals.
Throughout I remain devoted to pre-electronic technology, especially the kinetic. And throughout: delight in sharing math and physics as lenses for thinking about natural phenomena, social concerns, daily life.
Zack is a creative code and video professional, excited about the possibilities of the expanded digital toolkit. After graduating from Emily Carr University with a degree in media studies, he has been trotting the globe and working in traditional and experimental media fields. He has worked with diverse teams in Turkey, Germany, and The UK. As an interactive media artist working with Lab Binaer, his work has been exhibited and reviewed across Germany. In his practice, Zack believes in the power of play and aims to create experiences to delight users and to magnify action through the lens of technology.
Mike Heavers is a creative coder and teacher with a passion for the creative use of technology in physical objects. When he's not teaching or working at Portland Digital Agency Instrument, you can find him climbing or sawing something.
Staff / Alumni Mentors and Residents
Giuliano Bruno graduated from Missouri State University in 2014 with a Bachelor of Fine Arts. Since then, Giuliano has worked professionally as an artist, showing in galleries across Springfield, Missouri. He is proficient with Windows/Mac operating systems and Makerbot 3D Printers. He designed course content for the Springfield-Greene County Library's adult computer classes. Giuliano enjoys helping others one-on-one, as well as leading group seminars. His artistic practice involves traditional mediums like painting, collage, and sculpture. He works to examine the intersection of creativity, philosophy, and technology to find new and innovative possibilities within the scope of the fine arts.
Stephanie Fogel is an artist, writer, activist, and Indigenous maker hailing from Oregon. Her painting and printmaking work contributes to a rich historical discourse of Native American activism, exploring themes of ecological responsibility, geometrics, and cultural hybridity. Drawing connections between our collective past and imminent future, Fogel mixes ancient tribal traditions with contemporary materials and subject matter.
Tayler Howard is a PNCA Illustration student and independent artist. She loves finding the intersections between nature and technology in her work. Tayler dabbles in many different modes to illustration and design, and is constantly searching for new ways to express her ideas.
Marin Vesely is an artist and technician who works with light, sound, and electronics to make interactive environments.
Jacob is an Animated arts student working primarily with digital techniques. He's very excited about 3d animation for VR, and has an interest in creative coding.
Alumni Resident / Instructor
Mareika Glenn is a PNCA illustration alumna. She loves learning impossible things and excitedly pestering passersby with bizarre factoids. Did you know that Io, one of Jupiter's moons, is so volcanic that it turns itself inside out? Glenn also loves making books and collecting and reproducing pictures of rude toads.
Web Developer / Designer
Chris Kim is an alumnus of PNCA’s Communication Design department. He is currently working at PNCA as a web designer and front-end developer.
Lead Creative, Office of Communications, PNCA
Matt is an alumnus of PNCA's BFA Communication Design and CCA's MFA Design programs. Before returning to PNCA, he was the design director of UC Berkeley and Communication Arts Magazine. He has collaborated with Nike, Adidas, Levis, Lexus, Bacardi, Kraft, Uniqlo, SFMOMA, and Apple on graphic design, identity, and brand strategy projects. Matt's design-art is a collection of secret surf maps, experimental form studies, and colorful odes to graphic simplicity.
Animation, Graphic Design, Interactive Art
Monica McGrane is an intermedia artist focusing on experimentation and the synthesis of analog and digital techniques. Their experience ranges from illustration, interactive animation, graphic design, sound/musical reinterpretation, video editing, to documentary film and political activism. Monica is especially interested in collaborative art and community-involved practices.
Stephanie is a Mixed Reality Navigator focused on Social and web VR /AR, as well as promoting digital literacy through art and simulation. Her goals are learning the psycology and design fundamentals of virtual spaces through a critical and immersed approach, making all attempts to share the knowledge through talks and workshops. She has taught programming through and WebVR at universities, conferences, and at the MIT Media Lab.
Alumni Resident / Instructor
Harry Schneider resides in Portland, Oregon. After growing up in town, Harry continued his formal education at University of Oregon in Eugene, Oregon. He finished his MFA in Print Media at Pacific Northwest College of Art in Portland in 2016. His artistic body of work revolves around one’s connection and awareness to space and place. He uses printmaking, drawing, and writing to create visual work. He has been keen on the relationship of digital technology combined with analogue print techniques and is excited to be an alumni resident at M+T+C.
Harry also currently works for Mullowney Printing in San Fransisco, CA doing fine art printmaking and contract printing. He’d be happy to show off the printshop if one is ever in the Bay Area.
Darrell has a background in taking things apart and occasionally putting things together. Over the years, he's manufactured/designed/marketed/consulted on projects small and large. Favourites include: laser-cut embroidery clocks, wooden open source computers, weird mechanical keyboards, LED MIDI controllers, wood postcards, and lasered things that make his friends smile. Working with the crowdfunding platform Crowd Supply, he helps creators with every stage of their open source hardware projects. But his most satisfying accomplishment to date was fixing a light-up toy at the age of five.
Darrell loves exploring the possibilities embedded in crazy ideas and helping turn them into reality.
Lou Watson (U.S., born UK., 1971) received her BFA in Intermedia Studies from the Pacific Northwest College of Art and currently lives and works in Portland, Oregon. Watson’s work involves looking closely at the everyday and transposing it through music, movement, get-togethers and game playing.
Her 8-movement experimental concert Suite Sandy Boulevard, which featured orchestrated leaf-blowers and Bureau of Transport statistics, earned her the Kayla Skinner Special Recognition Award from the 2015 Seattle Art Museum, Betty Bowen Committee. Watson’s scored films have been shown in several countries and “commute” was awarded the “John Cage Prize for Synesthesia” at the 41st NW Filmmakers Festival. She has performed experimental music scores at venues including the Henry Gallery (Seattle, WA), Hollywood Theatre (Portland, OR) and Jubitz Truck and Travel Center (Portland, OR). She exhibited in the 2016 NW Art Now Biennial (Tacoma Art Museum, WA) and her installation was subsequently purchased by Tacoma Art Museum.
This spring she is exhibiting at the Schneider Museum of Art (Ashland, OR). Watson has received grants and fellowships in support of her work from the New Foundation Seattle, Oregon Heritage Society, The Regional Arts and Culture Council and The Puffin Foundation.
Make+Think+Code Program Coordinator
Megan is a live video and installation artist, creative coder, and a lover of data visualization.
Alumni Resident / Art Director
Danny Verde is a PNCA Communication Design alumnus. His work often
considers how technology is used to create impactful graphic solutions.
Passionate about all elements of design, he is a commercial designer with skills
in strategy, design, and photography.
Alumni Resident / Art Director
Amy Bonin is an illustrator and maker who loves to give more personality to animals and everyday objects through her illustrations. Her light-hearted and whimsical drawings use bold saturated colors with expressive lines to create playful pieces using a mixture of traditional media, screen printing, and digital illustration. She enjoys creating custom illustration for products such as keychains, pencil cases, tote bags, t-shirts, socks, ceramic-ware, and beer and wine labels,
Currently, she is working with ceramic stoneware, cast acrylic, and risograph printing.